|
Adgali is an open source and cross-platform game library. this library could be used for
multimedia or games programming.
The primary platform for Adgali is LINUX but Adgali should work fine on
other UNIX systems with X11 windowing. Win32 is planned in a future development.
This SDK uses the SDL library for the bitmap, sound and events system.
SDL provides accelerated and portable interfaces for the video and sound hardware.
The abstraction of the low level layer makes possible the extension of adgali to other
low level libraries like Allegro or GGI.
This library tends to provide useful functions for bitmap and sprite
display, game GUI, game sound events and music stream , network management and video streaming.
Well, only a subset of these features are implemented for now.
|
|
|
|
|
25 September 2004 Version 0.2.4
|
The last year was very poor in development. i had far too many tasks at job and only a few time to spend for Adgali. The coming months will be more productives! i promise !
Some bugs corrections
Moves to Doxygen 1.3.6
Moves to Autoconf 2.59
Moves to Automake 1.9.1
Add Debian Packages generation
Add primary drawing primitives
|
|
30 June 2003 Version 0.2.3
|
Better BSD system support
Some bugs corrections
Added HLS (Hue, Lightness, Saturation) tranformation to the Image/channels functions.
Added the xcf image format handler (more compliant than the SDL_image ad Imlib2 ones).
Removes bad c files headers
Moves to Doxygen 1.3.2
correct indent bug which generates bad C code (isdigit problem ...).
|
|
22 May 2003 Version 0.2.2
|
Better cygwin support.
Some bugs corrections.
agl_bfont tool works well now.
Added an crash event handler who does a backtrace of the process stack.
Added an xpm image format handler which works better than the SDL_image one (Yes Sam, get my work and put it into your library).
Added a dynamic loading system which permits runtime loaded plug-ins.
Added a hashed table module to speed up objets management system.
|
|
17 Apr 2003 Version 0.2.1
|
Minor changes
Release ready for Mandrake 9.1
some minor corrections in makefiles and configure scripts
better windows support
|
|
24 Mar 2003 Version 0.2.0
|
Yes, It's done!
A new fresh release of adgali is ready for you !
It's a big redesign of the library which is now more modular and ready for many new extensions.
The code is more than twice bigger than version 0.1.0
New features: freetype 2 support, a very complete and extensible resources description language, plugins system for fonts loader, images loader, bitmaps. A memory leak detector.
|
|
5 Mar 2002 Still alive
|
Adgali is still alive. A new alpha release is in preparation. This is a big redesign of Objects system needed by the resources description system (a very simple scripting language).
|
|
28 Feb 2002 New web location
|
Adgali has migrated to Savannah. Thanks to the Free Software Foundation
|
|
15 Sep 2001 New web design
|
I've designed a new web site more elegant and greater. this site is automatically generated and updated when i create a new release of Adgali.
|
|
6 Sep 2001 Version 0.1.0.
|
A lot of new features : Unified font drawing, bitmap font drawing, lines drawing, first version of a script interpreter, color channel separation and combination, zone filling and copying and a bitmap font creation tool.
|
|
19 Mar 2001 Version 0.0.1.
|
This is the first release. Due to a disk crash :( i can't publish all the thinks i want to. Sorry.
|
|
7 Feb 2001 Project creation at sourceforge.
|
The first release will be published as soon as possible. This release will provide bitmap
functions, text drawing function, image loading, basic image manipulation
functions. I will provide with this release (if i have time) the API documentation.
|